Bakon's Estate

Being the very first chapter, it starts off the storyline & gives the players a valid feel for the game once they get started. The cutscene that plays in the beginning depicts the player getting off a school bus, mentioning that their friend, Bakon, has not been to school for weeks, also regarding that they wish Bakon's okay. After walking towards the door, however, they hear a slashing sound, along with a loud *OOF*. Going inside the house to investigate the noise, the player questions what they heard, and the chapter begins.

Bakon's Estate consists of a four-story house, including the Basement, with stairs leading to each floor. There is a living room, a kitchen, the garage, a small den, a laundry room, and both the Green and Orange Key rooms on the first floor. The master bedroom, Bakon's room, and the bathroom are on the second floor, and the Red Key room, including a small bookshelf with plants (only accessible with Truss), on the third floor. When the player first enters the house, they will see a variety of places to explore, along with useful items such as Keys, Books, and tools to aid them in keeping the bot or player at bay.

The House is a four-story estate owned by Bakon. Its layout is similar to that of the house in Piggy. Each floor has also been painted a different color:


 * Ground Floor: Blue
 * Second Floor: Brown
 * Attic: Green

Cutscene
The cutscene shows the player arriving at Bakon's Estate in a school bus looking for Bakon, which the player wonders if Bakon is okay. Then the player goes inside the estate, and unfortunately gets locked in, leading them to the idea of finding keys and other useful tools to escape. The goal is to exit through the front door, which is locked behind them.

Transcript
Prologue

(Player gets out of a bus)

Player : "Oh man. Bakon hasn't been to school all week."

(Camera shifts angles)

Player : "I hope Bakon is okay"

(Bakon slashes its knife at an unknown source.)

Round Starts

Player : "I wonder what that sound was. Let's check it out!"

Uses

 * 1) Truss: Acts as a crossover platform to the other half of the attic.
 * 2) Green Key: Unlocks the closet on the ground floor.
 * 3) Red Key: Unlocks the closet in the attic.
 * 4) Blue Key: Unlocks the garage.
 * 5) Red Book: Used on the bookshelf on the other half of the attic, which will open up and reveal the white/gray key.
 * 6) Green Book: Same function as Red Book.
 * 7) Blue Book: Same function as Red Book.
 * 8) White Key: Unlocks the white lock on the main door.
 * 9) Optional > Yellow Key: Unlocks the safe in the adult's room on the upper floor, providing a taser.
 * 10) Flash Drive: Unlocks the computer lock on the main door.
 * 11) Wrench: Deactivates the security system lock on the main door, deactivates the security system at the area where the garage is.
 * 12) Crowbar: Breaks down the wooden locks on the main door.
 * 13) Orange Key: The Orange key unlocks the room next to the main entrance room.
 * 14) Purple Key: Unlocks a safe which will get the flash drive.
 * 15) Optional > Taser: Used to stun Bakon for 20 seconds.

Trivia

 * The House is one of the smallest maps in the game.
 * This map's starting cutscene shows that the player is, possibly, a friend from school because they arrive in a school bus.
 * Usually referenced as a medium chapter.

Trick

 * If you have the blue key you can use it without having to use the wrench to deactivate the bars/barrier.